I wanted to write much more often. I really did, but as it's usually the case with blogs, you need both motivation and something to write about. I will admit it took some time, but now I seem to finally have both!
It's been half a year since I published my first article, and in the meantime a lot of things changed; things which I wanted to document in post. To begin with, I switched to a different music player.
And of course I want to elaborate on that last point.
WACUP already shipped with vgmstream, but because foobar2000 is meant to be customized by the user, and as such doesn't include any third-party modules, we'll have to install it manually.
To do that, we can simply go to vgmstream's shiny new website and follow the steps below "foobar2000". That's it! The page also has instructions for Winamp (which, of course, also works with WACUP), XMPlay and Audacious. It is also available as a command-line decoder, which, by the way, you could also use because there is a plug-in that lets you manually specify standalone decoders!
I'm honestly still baffled by the amount of – how foobar2000 calls them – components available. For starters, you can get a list on the official website, but there are a lot more that weren't submitted by their authors and, as a result, can't be found there.
In my previous post, I briefly mentioned the Super Smash Bros. Ultimate soundtrack which, when coverted to FLAC files, took up 27 GB in storage, while the raw LOPUS files only needed 1,2 GB.
Now, one might ask how to dump these LOPUS files for themselves, and it's a valid question – not all games see official soundtrack releases, and while you'll likely be able to find an MP3 or FLAC game-rip, raw files are usually much harder to come by, simply because most people don't care what format their music in.
Here's how. First off, you will need a Switch, with the actual game installed onto it, as well as a way to run Homebrew software on that Switch (usually done via a custom firmware, such as Atmosphère).
You also need your encryption keys saved to
/switch/prod.keys – you'll probably want to use Lockpick_RCM for this.
Anyway, once you've got that going, grab the latest release of nxdumptool and place the NRO file on your SD card, usually within the
Now boot your Switch, launch the Homebrew menu and start nxdumptool.
You can now choose to either "dump gamecard content" or "dump installed SD card / eMMC content" – both options should be self-explanatory.
On the next screen, you'll be presented with multiple choices:
Again, select "RomFS options", and you will be greeted with two more options, along with some settings that you can usually leave as-is:
Selecting the former will start the dumping process immediately.
The file browser shown when choosing the latter looks like this. Note the controls explained at the top:
Selecting a file will do just what you'd expect:
The extracted data will be stored in either
/switch/nxdumptool on your SD card. So go ahead, put it in your PC (or use an MTP server!), and you'll be good to go.